AI Insights · Timothy · January 2021
Q4 2020 Performance of Top Bingo Games on Android in Australia
An analysis of the top five Bingo games for Android in Australia shows varied performance trends in Q4 2020. Sensor Tower data provides a snapshot of downloads, revenue, and weekly active users.
Performance Trends of Android Bingo Games in Australia for Q4 2020
The fourth quarter of 2020 was an interesting period for Bingo games on Android in Australia. Sensor Tower's data gives us a glimpse into how these games fared in terms of downloads, revenue, and user engagement.
Bingo Blitz™️ - Bingo Games by Playtika Santa Monica showed a fluctuating revenue trend with a peak of around $59K in mid-October before settling at approximately $49K by year-end. Downloads peaked at over 1K in early October but saw a decline to around 639 by the end of December. Weekly active users started at 7.6K and saw a slight decrease to 7.2K over the quarter.
Clipwire Games Inc's Bingo Story – Bingo Games had a revenue high of roughly $17K in early November, dipping to about $14K by the final week of December. Download numbers began at slightly over 1K but experienced a downward trend to 408. Weekly active users showed resilience, starting at 6.7K, dipping mid-quarter, then recovering to nearly 7.1K by the quarter's end.
Bingo Bash: Live Bingo Games by Scopely saw revenues that ranged from $9K to $11.5K, ending the period on a slightly lower note at $9.8K. Downloads remained relatively low, with the highest at 163 in the last week of December. Weekly active users hovered around 3.5K to 3.8K throughout the quarter.
Jam City, Inc.'s Bingo Pop: Play Live Online observed a revenue peak at approximately $10.8K in mid-October, declining to around $6.9K by the end of December. Download figures showed an initial spike to over 500 in early October, but ended at a low of 119. The game's weekly active users began at 390 and decreased to 339 by the close of Q4.
Lastly, Bingo Party - Lucky Bingo Game from Avid.ly Entertainment displayed a revenue trend starting at around $11K and decreasing to $7.3K. Downloads started at 329 and saw a growth to 214. Weekly active users saw a slight decline from 2.9K to 2.6K during the quarter.
Each game presented unique trends in the Australian market, with varying degrees of engagement and financial performance. For more insights, Sensor Tower's detailed analytics can provide deeper understanding of the mobile app landscape.